Material, spatial and formal structures will evolve that possess qualities unique to metaverse environments. These structures will be employed to fabricate its built environment, its spatial texture a...
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[Saving the World, One Video Game At A Time @ NYTimes, 23 July 2006]a new generation: games that immerse people in the real world, full of real-time political crises. And the games’ designers aren’t j...
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While everyone is waiting in SL for the Relay of lifea slice of real-time from my RL [video]The Tour de France passing me by..
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The reBang post, Hybrid Reality Cocooning, is about software that connects real space to a 3-D digital representation. This is used to establish an interface for building automation tasks like control...
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Studio, in a school of architecture, is a course where students develop architectural projects according to specific conditions : a location, a usage, and a MacGuffin. The MacGuffin, in this case, is ...
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In SL things change, move, rotate all the time. Even most shops that have been there for a while tend to evolve and change over time my dream home is probably not yours. [comment thanks to Eloise Past...
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we (in general terms) seem happier if theres something we can believe keeps it up. [Comment thanks to Eloise Pasteur] We need to believe that the roof wont fall in on our heads (both realistically and...
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Broadly, SL is an attempt to reproduce the real world, basicallyits physical aspects, its social and economic aspects as wellmaking that simulation, that replica, better and more capablemaking the gra...
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There are relatively few builds in SL that succeed (in my mind anyway) that arent plausible in RL. [Comment by Eloise Pasteur] to which I respond > I believe the exact opposite: For a build to succ...
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A theoretical, critical and practical foundation for building in SL : 1/ In-world architecture will evolve from a referential system based on the local and global physical qualities of the world its f...
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A theoretical, critical and practical foundation for building in SL :2/ External references (as opposed to the inWorld references as explained in pt.1) will be culled from relevant examples of the spa...
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What is a Building? What does it do? is an excellent post that got me thinking about the implications of CityGML in metaverses like Second Life (SL).As the Directions Mag article points out, web servi...
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The blog Metaverse Architecture is where I try to show different builds throughout Second Life (SL) that serve as examples for me to generate, structure and clarify my own thoughts on : a) what it mea...
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The SLCreativity blog frames an important (in)world issue concerning 2 views of Second Life, immersive vs. augmented. What are the implications for the built environment, as well as for building the e...
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This 3pointD post about a script, a web interface, and a location moves two approaching worlds (RL <=> SL) a little bit closer. Corey Linden speaks of SL mirror-world space to visualize, market,...
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The New York Times writes about this project, The abode of chaos, that is outside of Lyon, France (caution, this is a link to a .kmz file and will attempt to open Googe Earth, so dont click if you don...
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From the blog Non-Governmental Imagination [via Technorati] : As I watched that crowd of swaying avatars on stage, I couldn’t help but feel like a dinosaur. I was a little scared of this medium, in th...
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A) At Paris Musée du Quai Branly, a current exposition asks, What is a body? The response comes from the world of comparative anthropology, and presumes that :the body, while perhaps an individual ent...
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Smart Geometry is a work-group promoting research in advanced 3D CAD applications. Of particular interest is GenerativeComponents from Bentley Systems, which describes a parametric and associative sys...
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This short video, called Cubic Tragedy by Ming-Yuan Chuan , was shown at the Siggraph conference, and highlights some of the paradoxes and frustrations of building with the Second Life modeller. The m...
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