The many forms of Eric Rice from Lively, all doomed.As you probably already know, Google is shutting down its virtual world, Lively (very succinct notice here). This is tragic and disappointing. Desp...
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Just over a week ago, Sibley posted his take on the economy and its impact on virtual worlds.
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It is as clear as it can be that a major recession is upon our economy.What is the likely effect on the virtual worlds industry?Its impossible to say, but here are my predictions, perhaps in increasin...
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For those attending the upcoming Virtual Worlds London conference, put on by Chris Sherman and the team at Virtual Worlds News, I wanted to note that ESC CEO Sibley Verbeck will be presenting on Monda...
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I miss working with the Ill Clan gang of Frank, Paul, Kerria and Tom, and was thrilled to see their release of the short film Tiny Nation, a concept I enjoyed hearing about long ago and which I wonder...
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The ILL Clan has just released their latest machinima project. Looks like a lot of work went into this, and it really shows off their talent. They continue to innovate with great looking machinima. Ch...
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Next Tuesday at 14:45 UK time, I will be giving a short but meaty presentation at the Virtual Worlds Forum in London. Topic: building financial models for your virtual world effort, and examining thi...
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Today I am pleased to introduce a guest poster, our talented product manager Mike DeBenedittis, to share some architectural background around WebFlock. Title: WebFlock: Under the Hood By: Mike DeBened...
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The following was presented as a part of a keynote at the Virtual Worlds Expo in September, 2008 in LA Good Morning. [some quick references to the crowd’s lack of screaming and flag waving, which I is...
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I havent finished playing Spore yet, and I tend to take a long time playing games, so I dont expect to finish it anytime soon, but I just had to write a small review of what Ive experienced in my firs...
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Over the last few weeks, Ive been asking researchers and industry experts, What is the ideal number of avatars collaborating in a space? I thought I would share the initial feedback and pose the quest...
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Next Wednesday kicks off the Virtual Worlds Conference in Los Angeles, and we hope to see you there. Well have a booth and will be speaking throughout the schedule, as laid out below. Please drop us...
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Heres a really interesting bad-design vs. good-design interactive feature from the New York Times. (I know, pretty sad that Im blogging about NYT.)Although this feature is specifically related to voti...
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Virtual Worlds News today updated their Youth Worlds Analysis. You can see Joeys analysis here and the list here. The space is super active, but I would not call it crowded. Not even close. Why? Bec...
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Greg Verdino put up a post the other day titled “Hate to tell you, but Web 1.0 was social too.”And of course it is true. Putting aside the difference between the Internet and the Web (or even dial-up ...
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When given the option to download the latest Radiohead album for free directly from Radioheads promotional website, 2.3 million people opted to download it through BitTorrent.This factoid comes from r...
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There is a world bias within the virtual worlds industry that is delaying the mass-market success of this new medium. At its core, the issue is this.Are most users going togo into a world that can be ...
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Ill be moderating a discussion on the topic of podcasting in Second Life at Orange Island Amphitheater on Wednesday at 12PM PDT.The panel is part of the Orange Island media event series happening all ...
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Just a quick note to those already registered for the (sold out) vBusiness Expo being held in Forterra OLIVE I will be representing Electric Sheep Company on the Thursday 11:00 PDT panel discussing Th...
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I have been reading the book Designing Interactions and particularly liked David Liddle’s simple approach to categorizing the progression of technology development. He suggests there are 3 stages to t...
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