Voice in Second Life can be a tricky thing. Remembering to press the “talk” button on cue often means residents stop moving their avatar, and a voice chat can be visually flat, with the occasional avatar slumping over in Second Life’s “away” pose if they go too long without moving their mouse. But a new [...]
UASYMbVwQwGTKUNiMlQcVwIi
false
http://passport.elanso.com/Login.aspx?ReturnUrl=http%3a%2f%2fwww.elanso.com%2fArticleModule%2fArticle.aspx%3fidx%3dUASYMbVwQwGTKUNiMlQcVwIi