Readers: 0 | Updated: 2008

Raging Thunder tries online multiplayer

Translate Into:

Filed under: , , ,

Raging Thunder is one of those games we've been watching since the App Store was first announced, and now it may have reached another milestone. Polarbit says that with version 1.0.3, which is in the App Store now, they've released online, real-time competitive multiplayer. They say it's an App Store first, and I think they're right -- a few games have offered wifi multiplayer before (Apple's Hold'em does, and Raging Thunder did previously), and some games have done some non-real time multiplayer (Loot Wars is interesting in that way) but allowing players to play competitively online in real-time is something that hasn't been done much.

It's not quite on the level of Xbox Live yet -- Polarbit is offering a free beta of their server software on the website, so you've apparently got to have your own server running (or sign on to someone else's) to race against your friends online. I just gave it a shot, and it worked well. The lobby system is a little awkward and without voice chat (strange how much I've just taken it for granted in multiplayer nowadays), it's hard to tell whether people are playing or just waiting in a room (or why they're dropping out of the race, as a few players did while I played). But once you get into the game, it's Raging Thunder with other people driving the cars. Well done.

It would be nice to see player names above cars. Easier to do trash talking when you know who you're talking about. This is only the beginning, however -- here's to many, many great online multiplayer experiences on the iPhone.

TUAWRaging Thunder tries online multiplayer originally appeared on The Unofficial Apple Weblog (TUAW) on Mon, 17 Nov 2008 19:28:00 EST. Please see our terms for use of feeds.

Read   Permalink   Email this   Comments

From The Blogs

Kotaku

2008
Passively Multiplayer Online 'Games' [Mmo]
Worlds in Motion has a quick write—up of something that may become a new trend: passively multiplayer ... web browsing?From the GameLayer's website comes a description of a Firefox add on that t... 查看全文

Kotaku

2008
Rumored Grand Theft Auto IV Multiplayer Details Leak [Rockstar Games]
Based on the newly launched Grand Theft Auto IV web site, we know that the game has some sort of multiplayer component. What we don't know for sure is what it involves. But according to a rumored tagg... 查看全文

Kotaku

2008
Passively Multiplayer Online 'Games' [Mmo]
Worlds in Motion has a quick write—up of something that may become a new trend: passively multiplayer ... web browsing?From the GameLayer's website comes a description of a Firefox add on that t... 查看全文

Kotaku

2008
Multiplayer Lessons of GDCs Past [Game Design]
Danc at Lost Garden has a blast from the past up, in the form of a snip from a talk given by Dani Bunten Berry on good design elements for multiplayer games (all the way back in 1997).It's quite a lis... 查看全文

Kotaku

2008
Multiplayer Lessons of GDCs Past [Game Design]
Danc at Lost Garden has a blast from the past up, in the form of a snip from a talk given by Dani Bunten Berry on good design elements for multiplayer games (all the way back in 1997).It's quite a lis... 查看全文

Kotaku

2008
Frontlines To Support 50 Player Matches [Massive Multiplayer]
When does a game slip from multiplayer to massively multiplayer? Devs on the Kaos Studios forums have confirmed that Frontlines: Fuel of War is getting dangerously close, with both PC and Xbox 360 ver... 查看全文

Kotaku

2008
Frontlines To Support 50 Player Matches [Massive Multiplayer]
When does a game slip from multiplayer to massively multiplayer? Devs on the Kaos Studios forums have confirmed that Frontlines: Fuel of War is getting dangerously close, with both PC and Xbox 360 ver... 查看全文

Wangtam

2008
Passively Multiplayer Online Game
PMOG (Passively Multiplayer Online Game) 是一个在线多人休闲游戏为基础的社会化网络,用户们注册之后可从网站提供的多种休闲游戏中,与其他用户一起玩乐、竞技,达成互... 查看全文

Boing Boing

2008
Love: massively multiplayer world created by lone developer
Eskil Steenberg is a solo game-developer who's bent on creating an entire massively multiplayer online world single-handedly, using procedural generation techniques that cause the game to build itself... 查看全文

Boing Boing

2008
Love: massively multiplayer world created by lone developer
Eskil Steenberg is a solo game-developer who's bent on creating an entire massively multiplayer online world single-handedly, using procedural generation techniques that cause the game to build itself... 查看全文
More Articles