Evil Video Streams Threaten ‘Second Life’ Cashflow: Report

01-31 ||  Readers: 22

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http://www.secretlair.com/index.php?/clickableculture/C90 Clickable Culture - Second Life
Tony Walsh mashes up culture, technology, business, and games.
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[By Tony Walsh for Clickable Culture, available via RSS. Copyright (c) 2007 in whole or in part, Tony Walsh.]
Linden Lab has warned users of Second Life that QuickTime-based video streams may be used to "crash or exploit" Second Life's client software. The Mercury News paints a more sinister picture, alerting us that "security researchers have found a flaw in Second Life virtual world [sic] that allows them to strip a user’s character of all of its in-world money."

Since Second Life currency is easily converted to American dollars, there's a real risk here: Users of the virtual world may have dozens to hundreds to thousands of "Linden Dollars" on hand at any time. In the past 24 hours, the equivalent of about $1.5M USD has flowed through the system. So how to avoid getting robbed? Linden Lab's advice is for users to turn off video streaming, despite the company's ability to turn off streaming for all users across the virtual world until Apple fixes QuickTime. This strategy is reactive in my view, as Linden Lab plans only to act if it discovers a malicious stream. Affected users will receive "appropriate assistance," whatever that means.
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