Filed under: Mac, PC, Simulations
You would think that after years working on the game, the developers of
Spore would have seen all the game has to offer. But, to hear Maxis' Caryl Shaw tell it at her GDC lecture Wednesday, the real meat of the game has yet to be created. That's because the vast majority of the creatures and structures that will inhabit the
Spore universe will come from the brains of its user base.
When users get their hands on the creation tools, they may be surprised at the depth of their control. Besides
fully fledged gaming consoles serving as buildings, Shaw also showed off an owl shaped spaceship, a craft that bore an eerie resemblance to
Katamari Damacy's prince and ... a sentient race of Cheetoes. Really.
Continue reading GDC08: Spore producer talks user-generated content
Permalink |
Email this |
Comments