Back in 2005, Kojima Productions rolled out the first look at Metal Gear Solid 4. It's 2008 and game site 1up is looking back with Metal Gear Solid 4 Associate Producer Ryan Payton — who was since left the company. This exchange is insightful: 1UP: "Nowhere to hide" was one of the promises in MGS4's first teaser trailer, suggesting dynamic, destructible environments...which weren't really present in the final game. What happened to them? Will we ever see a Metal Gear like that? RP: It's f