As some on this list know, my research group has been working on a joint project with Sony Online Entertainment for the last two years. This collaboration has enabled our team to collect virtual world data on--as far as we know--an unprecedented scale. SOE has let us access the full data logs generated and collected by the world Everquest II.This is one of those "be careful what you ask for" moments in science. We asked for everything, and many terabytes later, found ourselves hosting and analyzing massive data on supercomputers at NCSA. SOE also let us do a large-scale survey of their player base. Although there have been good surveys of virtual world populations done in the past, this is the first that took place within the game engine and with the help of the developer. As a result, it does not have the self-selection issues that the first such surveys have had, and the response rate was impressive.This post will share the first of what we expect to be a dozen or more papers on virtual world behaviors. As the first, it's the broadest, but I suspect will be of interest and use to the wider virtual world community. You can find the full text of this first paper here, at the Journal of Computer Mediated Communication, with no access restrictions.More below the fold . . .There are several tables and graphs intended to be reference material for the community, and many findings on simple demographics. There were also a few unexpected gems in the data as well. My two favorite oddball highlights were finding that the older players played more than the younger ones, and that the game playing population appears to be more fit than the general US population.Are these findings representative of all virtual worlds, or all MMOs, or all fantasy titles? I have my own speculations (pretty solid for fantasy diku games), and I welcome yours. Of course, until other developers open their doors in a similar fashion, it'll all remain speculation.What can you expect from future reports? Our subsequent papers will involve research on gender differences, role players, economic modeling, social networks, group success and failure, raiding, detailed player behavior metrics, trust and community, and many others currently in the hopper. As we develop more and more metrics from the player behavior data, we will be merging these with the psychological, demographic, and attitude data from the survey. In other words, for the first time we will know who they are, what they think, and what they do on a truly systematic level.The team working on these data hail from 7 different universities in the US and Canada, with four senior researchers and 15 Ph.D. students. The project leads are myself, Noshir Contractor at Northwestern, M. Scott Poole at Illinois, and Jaideep Srivastava at Minnesota (computer science).Many thanks to Raph Koster for opening the door, and to the entire team at SOE for being engaged and helpful in the process. Immense thanks are also due to the National Science Foundation for sponsoring the work. We hope this project serves as a model for academic/industry collaborations in which we can move from begging for pro bono help to outright consulting-level research and development. By being the first-movers, SOE gets the benefit of a large team of experts on a wide range of social, economic and networking topics.
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2008
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Yesterday Michele Borba wrote about when you should really worry about your kids, and when to know things are "just a phase".Today she answers two questions from readers which relate to yesterday's po...
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2008
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Editor’s note: The following is a report on a recent talk by the Dalai Lama from reader Noah Well, who generously decided to take notes and type them up to share with me and with all of you. Thank you...
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2008
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2008
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Around a week ago we had a post that allowed you all to submit your questions to me via email on any topic of interest. Fortunately for me, most were about me and the site so they are fairly easy to a...
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2008
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We asked you which ingredient was NOT currently said to provide anti-aging benefits and your responses were all over the place.Heres the answers.Were you right? 1.Frog Skin - True 27% of you thought t...
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2008
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There is no doubt that Mr Shakespeare is the greatest writer of modern English to date - his plays have been made into movies, his sonnets have appeared in books and music, and his works translated in...
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2008
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Darth Vader is dead, long live Anakin Skywalker! For years black was where its at with Porsche Design. Now when I say Porsche Design I dont mean the cars, I mean the luxury lifestyle objects inspired ...
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2008
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Atul:The first thing that can potentially catch a visitors eye in your living room is the table provided it’s worth an eye and if you are the kinds who takes pride in the décor of that room you sho...
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2008
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Imagine this scenario:I am a voracious spender, some would say reckless.I rack up tons of debt buying Jimmy Choo shoes (a good investment, I’d say), new furnishings for my house and iTunes.When I reac...
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2008
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by Shane BaconFiled under: NFL FansEach week in the NFL, there are players that impress and players that distress. One week a certain quarterback might toss four touchdowns and run around with his fin...
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