在Web2.0时代,有效地运营在线商务

读者: 6012    发布时间: 2007

原文: Profitably Running an Online Business in the Web 2.0 Era

One of the things I'm doing this week is preparing for a presentation at Web Builder 2.0 on how to monetize mashups in Las Vegas next week.  Consequently, I've been pulling together notes, talking to mashup creators, and studying real-world examples of how companies are applying innovative ways of generating revenue with Web 2.0 applications and open APIs.  Though there are all sorts of interesting emerging stories, such as the new Second Life millionaire, product developers are increasingly trying to explore the options beyond the obvious: namely big value acquisitions ala YouTube or the often fickle, if mostly workable, online advertising route.   But the biggest question that comes up is that if you let your users generate most of your content and then expose it all up via an API, how can a profitable business be made from this?

Generating Revenue in the Web 2.0 Era

This has been the question from the outset, and though you can build enormously successful sites in terms of numbers of users and amounts of content using Web 2.0 techniques, the best means of monetizing this remain a larger unproven endeavor.  I wrote a while back on the struggle to monetize Web 2.0 where I explored in detail the strategic and tactical methods for making next generation Web sites financially viable, even successful.

If you refer to my original article on monetizing Web 2.0, I identified three tactical means for generating revenue (advertising, subscriptions, and commissions) and a series of strategies that can support them.  While it's usually fairly clear how the direct revenue models work, it's usually less clear to people how the indirect strategies can directly influence the opportunities.

Strategies for Making the Most from Web 2.0 

    • There are direct (the 3 items above) and numerous indirect ways to monetize Web 2.0 that often go unappreciated
    • Some of the indirect ways which lead to revenue growth, user growth, and increased resistance to competition -- which in turn lead to increased subscriptions, advertising, and commission revenue -- are:
      • Strategic Acquisition: Identifying and acquiring Web 2.0 companies on the exponential growth curve before the rest of the market realizes what it's worth (early exploitation of someone else's network effects.)
      • Maintaining control of hard to recreate data sources.  This is basically turning walled gardens into fenced gardens:  Let users access everything, but not let them keep it, such as Google providing access to their search index only over the Web.
      • Building Attention Trust - By being patently fair with customer data and leveraging user's loyalty, you can get them to share more information about themselves that in turns leads to much better products and services tailored to them.
      • Turning Applications into Platforms: One single use of an application is simply a waste of software.  Turn applications into platforms and get 5, 50, or 5,000 additional uses (Amazon has over 50,000 users of its line of business APIs) for example.  Online platforms are actually very easy to monetize but having compelling content or services first is a prerequisite.
      • Fully Automated Online Customer Self-Service: Let users get what they want, when they want it, without help.  Seems easy but almost all companies have people in the loop to manage the edge-cases.  Unfortunately, edge cases represent the The Long Tail of customer service.  This is hard but in the end provides goods and services with much tighter feedback loops.  And it's also a mandatory prerequisite for cost effectively serving mass micromarkets.  In other words, you can't directly monetize The Long Tail without this.

Lying directly in the primary tenets of Web 2.0 however, are a series of two-edged issues from a revenue perspective.  Though the concepts and ideas are powerful when applied appropriately, they can also pose significant short-term and long-term challenges.  Below are the basic principles of Web 2.0 along with the positive and negative revenue implications for most companies on the Web today, even ones that aren't fully embracing it yet.

 Revenue Implications for Web 2.0 Principles (not meant to be exhaustive)

  • Principle 1: Web as Platform
    • Upside:  Revenue scalability (1 billion users on the Web), rapid growth potential and reach through exploitation of network effects
    • Downside: Competition is only a URL away, often requiring significant investment in differentiation
  • Principle 2: Software Above a Single Device
    • Upside: More opportunities to deliver products and services to users in more situations
    • Downside: Upfront costs, more infrastructure, more development/testing/support (costs) to deliver products across multiple devices
  • Principle 3: Data is the Next "Intel Inside"
    • Upside: Customer loyalty and even lock-in
    • Downside:  Lack of competitive pressure leading to complacency, long-term potential antitrust issues
  • Principle 4: Lightweight Programming & Business Models
  • Principle 5: Rich User Experiences
    • Upside: More productive and satisfied users, competitive advantage
    • Downside: Higher cost of development, potentially lower new user discoverability and adoption
  • Principle 6: Harnessing Collective Intelligence
    • Upside: Much lower costs of production, higher rate of innovation, dramatically larger overall content output
    • Downside: Lower level of direct control, governance issues (increased dependence on user base), content management issues, and legal exposure over IP
  • Principle 7: Leveraging The Long Tail
    • Upside: Cost-effectively reach thousands of small, previously unprofitable market segments resulting in overall customer growth
    • Downside: Upfront investment costs can be very significant, managing costs of customer service long-term

While a great many startups are not generating revenue in huge quantities yet, the companies that have been diligently exploiting open APIs such as Amazon and Salesforce are in fact generating significant revenue and second order effects from opening up their platforms and being careful not to lose control.  This is actually a large discussion, and as large Web 2.0 sites continue to emerge, we'll continue to keep track of what the successful patterns and practices are.

What other implications are there by putting users in control of content generation and opening everything up? 

译文: 在Web2.0时代,有效地运营在线商务

这个星期我正在做的一件事情是:我在准备下个星期要在拉斯维加斯举行的关于Web Builder 2.0的会议上发表的演讲,内容是关于如何将 mashups程序货币化,利用其来获取利润。因此,我现在已经在整理笔记、与mashup的创始人交谈,并且开始研究现实世界的真实案例——公司是如何去适应Web2.0应用和公开的APIs,以新的方式实现创收。尽管,有各种各样有趣的事情(例如像新的“第二人生”(Second Life millionaire)的大富豪),但是产品开发者正越来越多地去探究那些深层次的内容:即从YouTube和fickle获得高价值的收益,如果多数都可行的话,也可以发送在线广告。但这其中最大的问题是,如果你让你的用户来生成大部分的内容,然后通过API来发布它们,那么企业如何从中来获取利润呢?


Generating Revenue in the Web 2.0 Era

   这只是问题的开始,尽管通过
Web2.0技术,在用户和内容的数量上来说,你可以打造非常成功的网站,但是货币化最好的方法仍然保留了大量未经证明的努力。我花了些时间努力地去撰写货币化 Web 2.0,详细地探讨了战略和战术上的方法,为了使下一代Web网站在经济上有利可图。


    如果你看了我对货币化
Web 2.0的最初的描写,那么你会发现我有三个战术上的方法去创造收入(广告、订阅和委托代理),并且有一系列的策略去支持它们。尽管它通常非常清楚如何直接地以收入模型工作,但是人们通常不太明白间接策略如何能够直接地去影响时机。

Web2.0中赚最多钱的策略

有以上三种(广告、订阅和委托代理)直接的方法,和一些间接的方法来利用Web2.0赚钱,但是这些通常并不能受到很大的赏识。


    一些间接方法促进了收入增加、用户人数增加,以及更有竞争力——同时促进了订阅、广告和佣金收入的增加——这些方法是:


    战略收购:
在市场意识到
Web2.0公司的价值之前,通过指数增长式曲线来鉴别和收购它们(早期开采其他人的网络效应。)


    对难以再造的数据源保持控制。
这基本上是把有墙壁的花园变成了栅栏式的花园。让用户获取所有的内容,但是不让他们保存下来,比如谷歌(
Google)在网络上只提供给用户他们搜索索引的使用权。


    打造关注信任——
直接地运用客户数据,并且利用用户的忠诚度,你能够让他们分享更多的他们的信息,进而为他们提供更好的产品和服务。


    将应用软件转化成平台:
单一地使用某种应用软件,简直是对软件的浪费。例如,
将应用软件转化为平台,并且获得550或者5000的额外用途(亚马逊(Amazon)有超过50000的用户 在它的商务APIs的排行上)。在线平台实际上非常容易去实现利润收入,但是首先要有引人注目的内容和服务,这是一个先决条件。


    全自动的在线客户自助式服务:
让用户在没有帮助的情况下,在他们需要的时候,获得他们想要的。看起来似乎容易,但是几乎所有的公司都有人在管理高端案例的回路上。不幸运的是,高端案例普遍代表了用户服务的
长尾理论。这很困难,但是最终会以更严密的反馈来提供产品和服务。而这对于微观市场成本的有效服务质量来说,是一个强制要达到的先决条件。换句话说,你不可能脱离这个而去直接地获取利润的长尾理论


    然而,
Web2.0的首要原则从一个收入的角度来看,是一系列具有两面性的问题。尽管在适当地运用时,这种观念和理念非常强大,但是在短期和长期的挑战来说,它们也具有重要意义。下面的内容是Web2.0的基本原理,以及对今天的网络公司来说,会具有的正面以及负面的收入的影响(即使有一些还没有被充分的证实)。


    Web2.0原则的收入影响
(并非巨细无遗)


     原则
1:网络即平台

好处:收入的可测量性(10亿用户登陆网站),快速增长的潜力,以及通过开发网络效应去到达。

坏处:竞争只是一个URL,往往需要在不同的地方投入巨大的资金。

 

原则2:软件优于一个单一的设备

好处:在更多的情况下,有更多的机会让用户知道产品和服务的信息。

坏处:通过多种设备发布产品,需要更多前期费用、更多的基础设施、更多的开发/测试/支持(费用)。

 

原则3:数据是下一个“英特尔内部(Intel Inside)”

好处:用户忠诚度和锁定

坏处:缺乏竞争压力会导致自满、长期潜在的反垄断问题。

 

原则4:轻量级设计&商务模型

好处:大幅度降低的生产成本 ,更容易与合作伙伴和供应商融合,产品循环周期更短,或者具有更多特色。

坏处:意想不到的可测量需求,不可预知的能力,潜在的安全问题,缺乏控制

 

原则5:丰富的用户体验

好处:有更多具有生产力和感到满意的用户,更具竞争力。

坏处:更高的开发成本,潜在降低了新用户的发现几率和接受度。

 

原则6利用集体的智慧

好处:较低的产品生产成本,更快的创新速度,整个内容输出的急剧扩张。

坏处:较低层次的直接控制,管理问题(更多的依赖于用户基础),内容管理问题,以及IP方面的法律风险。

 

原则7:利用《长尾理论》

好处:有效地将数千个小的、先前没有利润的市场进行细分,从而使得用户全面增长。

坏处:前期的投资费用非常巨大,需要投入长期的用户服务的管理成本。

 

尽管许多项目都还没有产生大量的收入,但是像亚马逊(Amazon)和Salesforce这样的一直努力开发开放APIs的公司,实际上从他们开放的平台上已经有了巨大的收入和二阶效果,并且正在小心地不要失去控制。这实际上是一个大型的讨论,并且作为Web2.0网站不断地涌现,我们会继续留意那些成功的模式和方法。


    用户掌控了网站内容的生成,这一情形还有什么其他用意呢?